Pre-Alpha 3 Changelog:

  • added Mac support
  • added Double Ferris Wheel ride
  • added Vertical Drop Coaster
  • added Helix track segments
  • added newest available game version check to splash screen
  • added edge scrolling (disabled by default)
  • added settings menu (+ settings for enabling edge scrolling, changing sound volumes)
  • added coaster brake release sounds
  • added support for 4:3, 5:4 screen aspect ratios
  • added separate tab for transport rides
  • added ride last maintained/toilet last cleaned displays
  • added new Workman outfit
  • adjusted support height limits to more closely match real rides
  • balance: made guests less picky/stingy with rides
  • balance: lowered how tired people get from walking
  • balance: guests become more interested in different rides over time
  • new attractions are more popular for a while
  • redesigned save/load windows
  • set default graphics quality to “Fantastic” instead of “Fastest”, OOPS (you can change graphics quality in the launcher before the game starts)
  • increased zoom range
  • performance: lowered people memory usage, reduced people load times ~12x
  • made Entertainer recolorable
  • fixed vomit footprints not being rendered properly anymore
  • fixed chain lifts not catching trains properly sometimes
  • fixed shop/flat ride/fence/path builders freaking out a bit when hovering cursor over vertical terrain
  • fixed sometimes not being able to build a ride/shop next to vertical terrain even though there’s enough space
  • fixed a case where trains did not derail when they should
  • fixed broken water on lower quality settings
  • fixed queue signs being misplaced if spawned on stairs
  • fixed 5° banks not behaving properly, throwing the entire track banking off
  • fixed missing collision/height limits checks on first tracked ride segment
  • fixed building blueprints through trees